There's a new standard coming along called webXR. And we're excited to announce 3DVista's support for webXR in oculus browser.
Yes, it's gone - but just to make room for even more functions. Here's where you find the old (and new) options now.
The first big improvement in the skin editor in terms of logic and workflow is now out and this is how it works.
We haven't published our update logs in a while (which does not mean there were no updates, quite the contrary). But this is so big, it deserves a shout out!
Making your tours VR compatible is as easy as selecting one of the VR buttons (the goggle icon) from the library and placing it in your virtual tour. The user then has two options to open your tour on a mobile phone (and VR headsets based on mobile phones): They can insert the tour's URL... Continue Reading →
We've been dying to write this post: For the past 9 months, our team has been working on a complete make-over of our virtual tour viewer technology. We implemented multiresolution, which improves loading times a lot and lets you include much bigger and higher quality panoramas in your tours. And today is the day we... Continue Reading →